Re: [LoGH] New to the List
Ben Schmidt (gorilla@nycap.rr.com)
Fri, 9 Mar 2001 16:54:50 -0500
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Justin,
Good luck on the stats - I was thinking about doing Palladium RPG =
stats on these ships (much the same way Kitsune on the web did with his =
Star Trek, Star Wars, and Babylon 5 ship/fighter conversions) but am =
obviously (VERY) hampered in two ways: #1 - I don't have the Databook or =
Alba guide, and #2 I CAN'T READ A WORD OF JAPANESE!!!!!!!! :( -so it =
would all be guesswork from the Alba model kits I have and the episodes =
themselves. But a request - do you (or anyone on this list) have the =
stats for Brunhild translated? My interest is twofold: I'm building the =
Alba 1/5000 kit and would like to add a stats page to my display base =
(dimensions, crew complement, weapons, etc.) and this would be THE ship =
to start translating into Palladium system stats if I can get info on =
it. I DEEPLY appreciate anyone's help on this matter!
Ben Schmidt
----- Original Message -----=20
From: Justin Ho=20
To: logh@soda.CSUA.Berkeley.EDU=20
Sent: Thursday, March 08, 2001 4:14 PM
Subject: Re: [LoGH] New to the List
>From: devans@uneb.edu=20
>Reply-To: logh@soda.CSUA.Berkeley.EDU=20
>To: logh@soda.CSUA.Berkeley.EDU=20
>Subject: Re: [LoGH] New to the List=20
>Date: Thu, 8 Mar 2001 12:46:33 -0600=20
>=20
>=20
>***=20
>Are there any tech manuals or lists with ship data, either official =
or semi=20
>(or even inspired)? I think this series would well lend itself to=20
>wargaming.=20
>***=20
>=20
>Greetings, Keith!=20
>=20
>This topic came up a few days/weeks ago, and thus far, no joy.=20
>=20
>I'm trying to come up with figs for table top playing, and probably a =
major=20
>bash of the Full Thrust system, though one on the list thinks Games=20
>Workshop's BFG is a better fit. Whatever I do come up with, it will =
be=20
>somethingsortoflike, at best.=20
>=20
>The masses involved in most of the battles suggest something like =
Renegade=20
>Legion's Leviathan, but I'm playing with the idea of several tables, =
each=20
>representing a very small slice of the battle, with the victory =
conditions=20
>tying them together.=20
>=20
>If you've any further thoughts, please send them to me, and maybe we =
can=20
>work in the same direction. ;->=3D=20
>=20
>Apologies to those on the list who are less interested in the series =
from=20
>this point of view.=20
>=20
>Happy hunting!=20
>=20
>The_Beast=20
>=20
>-Douglas J. Evans, curmudgeon=20
I have access to the Databook and Alba model ship guide (though I =
can't read the non-kanji) and the LOGH VI computer game as well as the =
entire series. The problem is there are certain inconsistencies that I =
am still trying to reconcile between these various sources (# of =
fighters carried, cannon number, cannon power, etc.). =20
That said, the shields seem to work more along the lines of Full =
Thrust and Leviathan than BFG (ie modifying number of shots getting =
through rather than soaking hits). I like Leviathan but I'm not sure =
how well its bookkeeping would work out with very large number of ships =
so I haven't worked on a Leviathan conversion yet. However the whole =
squadron, flight, and wing organization with its various benefits and =
tradeoffs is perhaps better than Full Thrust for representing the huge =
masses of LOGH fighters.
So far I have done a very preliminary Full Thrust version of the FP =
destroyer and Imperial destroyer using Fleet Book design rules while I =
try to figure out a good way to represent the larger ships. Problem is =
that the large ships (esp. the FP flagships) would have enormous =
firepower and all the carriers of both sides would pump out huge numbers =
of fighters so I'm not sure how it would scale or balance. That said =
I'm thinking of incorporating ADFC as standard on all ships and allow =
for all larger weapon systems to target fighters (1 roll, hit on 6, if =
hit do damage equal to rating of system). One additional problem is the =
lethality of the weapons. All ships in LOGH seem to carry a very large =
and varied weapons complement but have the hull strength of eggs. =
&nbs! p; =20
Also how to distinguish the major characters if one intends to have =
them in a battle, without being too overpowering? I can only think of a =
few ways, like modifying screen effectiveness, attack dice number, or =
possibility for extra thrust points. =20
Justin=20
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